Hello Doc!

Welcome to "Hell Caretaker"

Here are some brief instructions
if u forgot something:


  1.  You have 4 patients.
  2.  The patients are tough guys so they will not die so easily!
    They have 3 HP (Hearts) each.
  3. Despite the fact that they are tough, they are in a hard and strange condition.
  4.  There are 5 statuses randomly popping up for them every few seconds and you have 5 tools to treat them.
  5.  HOLD Defibrillator on a patient for some time.
    Charge and stabilize them while "on the break of death".
  6.  Treat them right and you'll get points, Doc!
    Treat them wrong and their life will end soon enough.
  7.  Every ALIVE patient gives u 1 point per second (Idle)
  8. Be careful, watch out for the generator.
    It's old and sometimes you need to kick it!
    But It'll cost u some points.

Controles

  • LMB: all the game interaction will be with the left mouse button;
  • ESC: pause the game (the menu);
  • 1, 2, 3, 4, 5 keys: changes the active tool
    (you can do same by click them with LMB)

P.S. I still don't get it, why you like this retro "Snake" mini-game so much? There are only arrow keys to control it and no real goal...

Anyway! That's all for now, Doc.

With love, Your "Speaker".




Credits


The game is our submission to the Godot Wild Jam #30! and made under 9 days by using Godot Engine 3.2.3.


This game is developed by "Your team is in another castle":


GDD by BlackCheshir

Download

Download
HellCaretakerLinux.zip 75 MB
Download
HellCaretakerWindows.zip 74 MB
Download
HellCaretakerMacOS.zip 76 MB

Comments

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(3 edits) (+1)

Ok... I would like to start with a little soul cry: This was my first jam ever. I'm the game designer and tried my best to make a fun core idea with my team.

The 0.6.1 Beta is the most we could finish in 9 days. It's playable but there is none mini-game (the E2) we planned for the last wild-card of this Jam. The over two are implemented - please tell if you found them =). There are Few easter eggs: some obvious like sounds and some visual, but most are didn't make it to the release because our programmer got a lot of work and had less time than expected. We will finish the game next week. Thanks everyone for votes and comments!

If someone wishes to contact me - feel free to do so. There is a GDD archive made by me about our development for this jam at the bottom of the team logo.